First off I would like to say I'm not hating on any of these mods (or the coders of the mods) and yall shouldn't either they are all great.
Bro are we not gonna talk about how mods just completely lack ram optimization most of the time 💀. These coders make no effort to optimize the ram like yall this is a browser game.
I used to have a low end pc with 4GB of ram and I used to not be able to run things like Hypno's Lullaby :(((.
Most of the time ram usage comes from things like:
- Pre-game Preloaders (just load your assets in PlayState?)
- Giant assets that are not scaled down
- Adobe animate's shitty packer that makes giant sprite sheets
Psych Engine has tried to help some of this with a memory counter and a better Paths.hx cache, but it still hasn't solved the problem.
Also, I would like to say I am mad guilty of this (this is one of my old mods, which I just found a memory leak in) 💀
A few examples I would like to point out:
- Most Creepy Pasta Mods (MCM, Sonic.exe , Hypno's Lullaby, Suicide Mouse Mods, ect.)
- A Few OC Mods like Vs Retro ect.
- Random one off mods with a shit ton of mid song events (expected Ram Usage lmao)
What are yall's thoughts on this? Should people be more aware of the ram usage or does it not matter?
Everybody really don't care, aslong as FPS is above 60 It's not much to bite on
Although I'd love for optimized spritesheets, Singstar Challenge, a mod I worked on, has 1000MB ram usage, I tried to optimize the sprites as much as possible but no dice