always use scale.set it works the same way and is a lot easier to write
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It's mainly because these two work differently, scale.set just scales the image up or down depending on it's current size, while setGraphicSize well, just set the graphic's size but keeping the current aspect ratio if one argument is not given, and is changed with pixels and not multipliers. For example, it means that you could fit a sprite exactly on the screen by using 'setGraphicSize(1280, 720);'