always use scale.set it works the same way and is a lot easier to write
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please change the offset
scale.set doesnt help you centering the offsets, so using the debugger can be harder, setgraphicsize its the best option + its recommended by haxeflixel itself
It's mainly because these two work differently, scale.set just scales the image up or down depending on it's current size, while setGraphicSize well, just set the graphic's size but keeping the current aspect ratio if one argument is not given, and is changed with pixels and not multipliers. For example, it means that you could fit a sprite exactly on the screen by using 'setGraphicSize(1280, 720);'
what do you think about image.height/image.scale